3/4/2024 0 Comments Mods like overgrowth fallout 4![]() Non-lethal playthroughs have just been made a whole lot easier. I could no longer idly stand by and watch the injustice continue, so I have done what is only right - created a mod that allows to tie up unconscious NPCs. However, no matter how hard I tried, it was simply not possible to use rope on an unconscious person to tie the person up, and I was forced to kill him.įour Fallout games later, we still have the means to render NPCs unconscious, and we still have the items to tie them up (no rope in New Vegas, but there is duct tape), but we still can't do it. My very first instinct was to approach the incapacitated opponent and use the rope on him for a non-lethal takedown. I also happened to have a rope in my inventory (the one you're supposed to use in Vault 15). Through luck, I have managed to knock them unconscious near the obelisk. I was on my first playthrough of Fallout 1, and I was fighting someone in Shady Sands (the first location I visited). The other recent ones are combos of SS2 and hand-built w/o CRP.I can still remember my very first Fallout experience from many years ago. I added 2 screenshots of Concord and CRP for those who haven't seen CRP. However those will have a workshop which hopefully will allow objects like large trees to be deleted (which Concord lacks). Like, everything is generally too bright. I wish Fallout textures actually looked like this without an ENB. 1.9GB 8.8k- ReGrowth Overhaul (Unsupported) - DELETED. I haven't tried SS2's own complete settlement builds, so there may be conflict there especially with ground flora. Teaser of an update to Commonwealth Reclamation project that adds a wide variety of vines and shrubs to Lexington and CIT. This mod is no longer supported due to its excessive issues and near impossibility to fix them. To achieve that I think you need mods that prepare settlement sites, like clean and simple and/or the patches on the CRP discord server (some of which are slightly buggy too). If youre a fan of simple green you may like Overgrowth, a more subtle mod for the Commonwe. It's a great way to get a settlement up and running quickly but you need to supplement it with hand-built. And lacks visual immersive quality with some plots. ![]() The SS2 plot system is very good but lacks choice with what you can build. I consider it a play once - at the moment. Lastly, SS2 starts off really well but loses ir's way a bit with C2. But those white sandy beaches in CRP are keepers. A DRM-free version of Fallout 4: Game of the Year edition is now available from GOG. I should learn how to delete mod textures using fo4edit. Because of the texture issue I do use A Forest with SS2. And given the superior flora aspects of CRP I'd go ahead with both. In theory CRP can be disabled without problem anyway. I haven't looked at other locations, but I think you could try SS2 and CRP together w/o major issue. This users image description contains 5 images. Overgrowth WIP 4 Commonwealth Reclamation Project - Overgrowth WIP 4. The screenshots fro AGM show the mod at its best and worst, I'd definitely recommend checking the nexus or for it. I personally choose either Another Green Mod and Healthier Commonwealth. Might be some minor incompatibility with other mods like Depravity, which I don't play. Fallout 4 Fallout New Vegas Stardew Valley Cyberpunk 2077 Oblivion Fallout 3. ago Not really completely overgrown, but comes very close. The homes are SS2's own interior cells so no impact except for a few exterior homes where flora breaks thru walls. The important changes are Jake's workshop (the open building opposite the museum) and the settler homes. Some are located in the same place as CRP flora. Mostly these are cosmetic like walls, gates, turrets. SS2 does add and change objects in Concord. ![]() The bright Boston-like textures get replaced with dull, mossy ones. For example, I always put down "Boston" brick footpaths between SS2 structures. ![]() But CRP does impact the same objects that the clean and simple series, workshop rearranged, plus a lot of vanilla stuff like roadways and footpaths anyway. CRP does impact ground textures used in SS2 plots. But not most of SS2 it seems, maybe because SS2 buildings and objects use their own meshes and textures, and not vanilla objects. Not sure about ReGrowth Overhaul, but Boston Natural Surroundings probably does at least a bit of what youre looking for. For me, the main problem with CRP is lack of compatibility with other mods e.g. ![]()
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